Namely, that the game once divided into seamless quick loading transition areas is now sharply divided into multiplayer maps that must be loaded discretely. To some degree that is a good thing - who wants to play cooperative tram ride or the slow starting section of the game? Indeed the first map of the HL SP experience available to you starts you off after the experiment has gone terribly wrong.The problem becomes apparent once you complete the first short section of play. Simply due to the way HL is enormously scripted and of course structured, duplicating the SP experience exactly was impossible with the way HL handles it's multiplayer code and maps. Well, while waiting around just to see if Zarquon might show for Coop System Shock 2, Doom5 and I decided to have fun with cooperative play for Half Life, namely, the Sven Co-op mod:, the concept is indeed great fun, as the idea of teaming up on marines and hapless Xen aliens with your fellow marines is too tempting to pass up.However, in execution it falls a bit short.
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